function CharacterTweakData:_init_sniper(presets)
	self.sniper = deep_clone(presets.base)
	self.sniper.tags = {
		"law",
		"sniper",
		"special"
	}
	self.sniper.experience = {}
	self.sniper.weapon = presets.weapon.sniper
	self.sniper.detection = presets.detection.sniper
	self.sniper.HEALTH_INIT = 4
	self.sniper.headshot_dmg_mul = 2
	self.sniper.move_speed = presets.move_speed.normal
	self.sniper.shooting_death = false
	self.sniper.no_move_and_shoot = true
	self.sniper.move_and_shoot_cooldown = 1
	self.sniper.suppression = presets.suppression.easy
	self.sniper.ecm_vulnerability = 1
	self.sniper.ecm_hurts = {
		ears = {
			max_duration = 10,
			min_duration = 8
		}
	}
	self.sniper.weapon_voice = "1"
	self.sniper.experience.cable_tie = "tie_swat"
	self.sniper.speech_prefix_p1 = "l"
	self.sniper.speech_prefix_p2 = "n"
	self.sniper.speech_prefix_count = 4
	self.sniper.priority_shout = "f34"
	self.sniper.access = "sniper"
	self.sniper.no_retreat = true
	self.sniper.no_arrest = true
	self.sniper.chatter = presets.enemy_chatter.no_chatter
	self.sniper.steal_loot = nil
	self.sniper.rescue_hostages = false
	self.sniper.throwable = "rocket_frag" -- throw a fucking rocket
	self.sniper.throwable_on_sight = true
	self.sniper.throwable_cooldown = 1
	
	table.insert(self._enemy_list, "sniper")
end
